Set the Format option to Autodesk FBX (*.fbx), Wavefront (*.obj) or OneRender archive (*.zip).
What you should specify depends on the software you will use to work with the exported model. Relative Path to Texture Images lets you choose either a relative or absolute path to the folder with exported textures created by activating Copy Texture Images. Without the original textures, the model may look different when you open it in another software. Select Copy Texture Images to export all of the textures used in your 3D model to a dedicated folder. Select Fix Texture Coordinate, if the textures with applied transformations look incorrect in the software used to open the exported model. Specify whether you wish to export the light sources, predefined and user cameras using the corresponding check boxes. If you don't know the requirements of the software you will use to open the exported model, keep the default state.
Up Axis defines the name of the vertical axis in the output file. Set the Format option to Collada (*.dae) or Collada Zipped (*.zae or *.zip).Specify whether you wish to export the Lights, Predefined Cameras or User Cameras.Set the Format option to Autodesk 3D Studio (*.3ds).Specify whether you wish to export the terrain and sky using the Export Terrain and Export Background check boxes correspondingly.Set up the size and quality of the image you wish to render.Set the Format option to RenderMan (*.rib).Set the Format option to VRML Version 2.0 (*.wrl) or X3D (*.x3d).This feature is available only on computers with an Intel CPU. This option will not affect your project. To keep all of the details, keep the check box deselected. To simplify the 3D model before exporting it, select the Merge coplanar triangles check box.Select the version of the SketchUp format.Choose what you want to export: an object, floor, or the entire project.Set the Format option to Trimble SketchUp (*.skp).Choose File > Export > Export to File... in the menu.To export the entire project, you don’t have to select anything in particular. To export a floor, activate it in the Building Properties tab of the Inspector. To export an object, select it in the project. You can open the Export dialog by using the File > Export > Export to File… menu command, or by clicking the Share toolbar button and choosing the Export to File… option. This format can be used to transfer your 3D model to other software in order to use an external renderer.
Universal Scene Description (*.usdz) ( Pro edition only).
LumenRT 4 Studio is available now for Windows XP and above and Mac OS X, and is compatible with SketchUp 7+, Revit 2012+ and MicroStation SS3.Working with Projects Exporting a 3D Model You also pay an additional $995 if you want to publish LiveCubes, which is now handled by a separate app. You pay for the extra power, though: whereas LumenRT 3 Review cost $295 ($395 if you bought the add-on Content Pack at the same time), LumenRT 4 Studio costs $795. The plant library has been expanded, and there are also new sets of stock vehicles, both static and moving. Users can also create point lights, spot lights and luminous materials in addition to the sunlight system, with the option to assign IES profiles to any light. The software also accepts scenes exported from Vue, or files in 3DS, OBJ, FBX or DAE format.Īnimation paths can now be created directly inside LiveCubes, LumenRT’s standalone executables: the demo video above shows both animated characters and vehicles.
E-on software has shipped LumenRT 4 Studio, a major update to its real-time visualisation tool, adding support for a wider range of CAD packages, new animation and lighting features – and a new name and pricing model.įormerly tailored to SketchUp and known as LumenRT Review, the application now works with Autodesk’s Revit, Bentley’s MicroStation and (not listed in the press release, but namechecked in the video) CityEngine.